NAVAL BLOCKADE
Law
I thought the battle would take place further away. This is too close!
6
Enact this law.
Healing wounds costs an additional one copper per healed hero.
Support from a player who is in the infirmary at the end of their turn is discarded.

Seeblockade

Law

Generated image #1
DE
Card Statistics
Deck Popularity
Not yet used in any deck
Abilities
3
Average Ability Cost
6
Copies Printed
1
Author
Unknown
Set
Beta
Key Terms 2
Copper
Copper is the currency of the game. Heroes can earn copper and spend it on tasks and strategy cards. You can collect and save copper to spend in later rounds.
Infirmary
A hero with wounds equal to their resistance goes to the infirmary and can no longer act. Abilities are deactivated and tasks cannot be performed. While there, wound count always equals resistance. Heroes in the infirmary can be healed.