Kruin Outlaw
Creature — Human Rogue Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
"Hold tight. I've got a surprise for them."
2 / 2
Terror of Kruin Pass
Creature — Werewolf
Double strike
Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3 / 3
Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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