NEAR-DEATH EPIPHANY
Maneuver
Life is funny. By the time you finally figure it out, it's over.
One of your heroes can learn this maneuver if they have spent a round in the infirmary without being healed.
If a hero experiences a near-death epiphany, heal him completely.
1
Attack. Suffer no wounds in the process.
3
Grants itself +1 attack power until the end of the round. Attacks. Heals itself once wounded.
Key Terms 1
- Infirmary
- A hero with wounds equal to their resistance goes to the infirmary and can no longer act. Abilities are deactivated and tasks cannot be performed. While there, wound count always equals resistance. Heroes in the infirmary can be healed.